mines
- Description
- Minesweeper game
- Latest
- mines-1.6.0.20201130.184335.tar (.sig), 2024-Mar-31, 220 KiB
- Maintainer
- Tino Calancha <tino.calancha@gmail.com>
- Atom feed
- mines.xml
- Website
- https://github.com/calancha/Minesweeper
- Browse ELPA's repository
- CGit or Gitweb
- Badge
To install this package from Emacs, use package-install
or list-packages
.
Full description
This is an elisp implementation of the classical minesweeper game. The target is localize all hidden mines (bombs) in a rectangular board without detonating them. You reveal the content of a cell with the command `mines-dig'. 1. Cells with a bomb contain the character 'x'; if you call `mines-dig' in these cells then you lost the game. 2. Cells without bomb at distance 1 from any cell with a mine contain a number: the number of bombs at distance 1 from this cell. If you reveal the content of this cell, then this number is shown. 3. Cells without a bomb at distance > 1 from any bomb contain ' '. If you reveal the content of this cell, then ' ' is shown and all adjacent cells are recursively revealed. If you think that an uncovered cell has a mine, you might flag it with `mines-flag-cell'; if you call this command again in the same cell the cell is unflagged. This is useful to visualize your progress in the game. The game is completed once all mine-free cells are revealed, that is, when the only uncovered cells equals the number of hidden mines.
Old versions
mines-1.6.0.20201130.234335.tar.lz | 2020-Dec-14 | 106 KiB |